Hi yuz-ers! Welcome to the latest entry of our monthly progress reports. We have even more GPU rendering fixes, TAS support, 8 player mayhem, input and UI changes, some preliminary work for future big changes, and more!
Welcome, yuz-ers, to our monthly report of developer perseverance and other happenings! In this recap, we’ll discuss Radeon fixes, Reaper v3, LAN support, smooth video rendering, and more!
Bienvenidos, yuz-ers, to our latest monthly progress report! We have a lot to talk about this month, so buckle up, ‘cause this will be one good ride!
Heya yuz-ers! Welcome to June’s progress report. This past month, we’ve had impressive CPU performance gains, the release of Project Reaper v1, critical audio fixes, an “unlimited” FPS toggle, tons of kernel changes, UI improvements, and more!
Greetings, yuz-ers! The long awaited day is finally here. We are very excited to present to you, Project Hades, our shader decompiler rewrite! This massive update includes huge performance improvements, countless bug fixes, and more. Let’s get started!
Hola yuz-ers! It’s time yet again for another progress report! We have dozens of changes to discuss: Kernel fixes, input and UI improvements, graphical updates, the saga of the legendary dot, and even a method to procure extra VRAM!
Hey there, yuz-ers! While all of you wait eagerly for the release of Project Hades, our shader decompiler rewrite, we thought we’d bring you a nice little surprise to keep you occupied. We present to you, the newest addition to yuzu’s ever-improving features list - Fastmem (Fast Memory Access)!
Howdy yuz-ers! Another month gone, another progress report written. From new firmware versions to Vulkan fixes, we have quite a bit to talk about, so let’s get right into it!
Hi yuz-ers, we’re here with the March progress report to offer you our latest news! We continue to update the Kernel, some considerations have been made for specific hardware, we have several changes and fixes to discuss, and we have a sneak peek at the progress on Project Hades.
Hey there, yuz-ers! Have you ever thought of enjoying yuzu on your TV, relaxing on your couch, but found our user interface cumbersome? Thanks to the efforts of our developers Morph and Rei, yuzu has taken a massive step forward in making couch gaming comfy. Let’s dig in!
Welcome back yuz-ers, welcome to
City 17 February’s progress report! This time we will talk about Vulkan performance improvements, audio changes, how to make good use of compute shaders, new input additions, and more kernel rewrites.
Welcome yuz-ers, to the first progress report of 2021! We have quite a bit in store for you: from kernel and CPU emulation improvements to another major graphical rewrite. Here are the most important changes of January.
Hey there, yuz-ers! The follow-up to our previous big code rewrite is finally here: the Buffer Cache Rewrite! This massive undertaking not only improves performance significantly, but also simplifies the code for our developers. Now let’s get this article started!
Happy New Year, dear yuz-ers! 2020 is finally behind us, so what better way to start 2021 than with a progress report? Follow us for a summary of the last changes yuzu saw in 2020, and a small preview of what will come. This time we offer you kernel changes, new input and user interface additions, and the first changes applied to get the Buffer Cache Rewrite finished.
Salutations, yuz-ers! This is the November progress report which, for an unlimited time, will offer you hundreds of graphical fixes, improved performance, kernel changes, input additions, and major code cleanups.
Hey there yuz-ers, welcome to the third Developer Interview! It’s been a while since the last installment of this mini-series, so let’s jump right into the good stuff.
Hi yuz-ers! We’re very excited to offer you one of the biggest code rewrites in yuzu’s history: The Texture Cache Rewrite! Now available to our Early Access members, continue reading to learn more.
How’s it going, yuz-ers? Here work continues. This month’s report offers you mythological hammers dropping, Vulkan and OpenGL stability fixes, and some news on the continued fight to make Super Mario 3D All-Stars render.
We are saddened to report that we have removed online support from yuzu, indefinitely, and effective immediately. We apologize to our community for the confusion and disappointment surrounding this release, and especially to those who were excited to try this feature.
Greetings yuz-ers! Welcome to September’s progress report. This month we offer you the joy of motion, video playback, more input fixes and additions, small Vulkan improvements, and the initial groundwork needed to get Super Mario 3D All-Stars playable.
Hello, yuzu fans! Tired of broken cutscenes and having to mash your controller buttons in hopes of skipping them? Well, look no further! Thanks to the efforts of epicboy, yuzu can now play (most of) your favorite in-game cutscene videos. Jump right in to find out more!
Yahallo yuz-ers! We hope you are doing well. This monthly report has a few critical topics to cover. Yet another major rewrite is done, some graphical bugs are fixed, the UI is further refined, and ghosts from our past are expelled. Here we go!
Hey yuz-ers, what is up and welcome back to the… progress report. In this monthly report, we offer you major rewrites to critical components, another successful attack on shader compilation times, tons of game fixes, and the promise of a very bright future ahead. Let’s get started!
Hello fellow yuz-ers! We hope you are doing well. Once again, we’re here to tell you about some of the exciting changes that were implemented last month in both yuzu Mainline and Early Access.
Hello yuz-ers! How are you all doing?
In this monthly episode of “yuzu — Trials and Tribulations,” we offer you: major rewrites, massive performance gains, stability improvements, bug fixes and graphical corrections. More after the commercial break.
Hello awesome yuz-ers! We hope you are all doing well. We have lots of material to cover in this April progress report: some new additions, bug and regression fixes, and the groundwork for future improvements that affect both Mainline and Early Access. But first, let’s discuss a few really big changes.
Hello there, yuzu fans!
We are very excited to share the news of another major feature release.
Thanks to the efforts of our dev Blinkhawk, yuzu now supports
Multicore CPU emulation.
Hop right in, to read more about it!
How are you doing in this quarantine, yuzu fans? We hope you are all staying in your homes safe and sound. Today, we are bringing you a report on a few changes from the past month for both the Early Access and regular Mainline versions of yuzu.
A very good day to all you yuz-ers out there. The curtains are up and the most awaited feature of yuzu is finally here! The Vulkan renderer for yuzu is now available for users on Early Access. To find out more about it, jump right in!
A very good day to you all out there! Today, we are excited to announce a new yuzu official release channel for our Patreon subscribers — yuzu Early Access. It comes with all the perks you’re already accustomed to and more.
Hey there yuz-ers! Curious about what we have in store for you? It’s the October Patreon preview release! This build showcases the new game in town, The Legend of Zelda: Link’s Awakening, in yuzu! Hop right in to find out more.
A very good day to all the yuz-ers out there! We are currently in the process of merging both the Canary and Nightly versions of yuzu into a single release channel. Jump right in to find out more about this!
Good Day yuz-ers! (yeah, that’s sticking!) Many of you thought that yuzu’s development slowed down, didn’t you? Well, guess again - The team has been working tirelessly to bring you this exciting new feature! What is it? Jump right in to find out!
Good day, yuz-ers (
bad pun, I know)!
While our devs are hard at work trying to bring you more performance improvements and game compatibility, we are back again with something a little bit more interesting - Dev Interview #2.
Jump right in, to find out who we’re interviewing this time.
Hey there, people! You won’t believe what we’ve got in store for you this time! The new Patreon preview has a big surprise waiting for you. Hop in now, to find out more details.
Hey there, people! This is a new mini-series of dev interviews, with which we sneak a peek into the lives of our developers.
Good day, yuzu fans! Today we bring you another exciting yuzu update with the June 2019 Patreon Preview Release! We heard your feedback - this time around, we have some major graphical fixes!
Good day, yuzu fans! Today we bring you another exciting Switch feature which will create opportunities, for new in-game content across various games! Without further ado, let’s get started!
A very good day to all you yuzu fans out there! Today we are here to share with you some very exciting news for our biggest supporters!
Sorry for keeping you guys waiting! A whole slew of new updates and a ton of progress await you. Let’s not waste anymore time and get the party started.
It’s only been over a month since our last report, and we have made so much progress already that we simply can’t wait to share it with you guys. Without further ado, let’s dive in.
We bring you part 2 of the extensive coverage on yuzu’s tremendous progress. So buckle up for an exciting ride, cause its gonna blow your mind!
It’s been a bumpy ride. We have had lots of stuff happen to yuzu and we are excited to share that with you. Let’s get started!
A major milestone in yuzu has been reached, as it can now boot a handful of the Nintendo Switch’s more primitive games. Don’t believe us? Take a look!