Hey there, people! You won’t believe what we’ve got in store for you this time! The new Patreon preview has a big surprise waiting for you. Hop in now, to find out more details.
For the past couple of weeks, the team has been hard at work getting some important services and functions implemented.
It’s thanks to these specific services and functions that you all will now get to play
Super Mario Maker 2 on yuzu!
Yes, you heard right,
Super Mario Maker 2 now boots and goes in-game, and is mostly playable on yuzu.
Grab our latest - Patreon preview build now, to check it out.
LR Assignment Mode by ogniK – This handles the press LR to bind controllers screen.
SwapNpadAssignment by ogniK – A crucial HID command.
Audren Event and Audio Fixes by ogniK.
Prepo SaveReport by DarkLordZach.
Filesystem Access Logging by DarkLordZach.
Boost Mode by DarkLordZach –
Note: does NOT make yuzu faster! We do not overclock yuzu.
SetInterfaceVersion by DarkLordZach – Another crucial HID command.
OSS Mii Model by DarkLordZach – An HLE implementation of the Mii Model system archive.
Implementing Conditional Rendering by BlinkHawk – GPU will now execute, manage, and administer queries, avoiding code paths that are not necessary.
New Shader Scanner by BlinkHawk – A new, faster, and more reliable shader scanner that’s less prone to crashing and corrupting shader caches. This also fixes a bug with fonts.
And the baseline
Canary version 2425.
Phew, that’s quite a few new implementations.
It’s thanks to the hard work of the yuzu development team, that all of these functions are now ready for testing.
A big shout out to Hexagon12 for hunting down all of the service functions that were necessary to get
Super Mario Maker 2 in game, and also to DarkLordZach for orchestrating the entire project.
Here are some in-game screenshots from the Patreon preview build, just for you guys.
Super Mario Maker 2 in-game screenshots
Note: All these screenshots have been taken using the Patreon preview. We removed the yuzu title-bar, to keep the beauty of images intact.
More Super Mario Maker 2 in-game screenshots
Note: Currently saving levels causes yuzu to crash, due to a swkbd (software keyboard) issue. But rest assured, we are working on a fix.
The issue with the software keyboard has now been fixed. Please download the latest build from our patreon page.
As always, we bring this to you as a
thank you for your patronage and dedication to our team!
Please hop on Discord and use the Patreon channels to report any new bugs, or to just say Hi and discuss the new features.
We will keep working diligently to improve yuzu and deliver you with the best possible experience while playing.
Until next time, keep playing on yuzu and have fun!
If you’d like to try out this preview release, please head on over to our Patreon to get access! Thank you again for your support!