Fire Emblem™: Three Houses

Summary

Encountered Issues

The following issues are encountered that the developers of yuzu are aware of:

~* Both Chapter 15 - Valley of Torment and Chapter 17 - Blood of the Eagle and Lion cause an unskippable cutscene crash. To circumvent this issue you need to either transfer your save to your switch and proceed past this point before transferring the save back or download the very old yuzu version mainline 41 and create a portable install with it (this version is so old that current settings etc. do not work with it so a portable install is required). Load the mission with this version and then save when in battle preparation and copy the save back to the current yuzu. You can also follow this guide on Reddit for chapters 15 and 17. It works perfectly with the save editor solution with version 1.2 of this game. It should be the same with 1.0 and 1.1. You can also transfer your saves from Yuzu to Ryujinx to get past this issue.~

~* Random occasional crashes. Savescum liberally (you can do this on maddening classic too, by copying the two files created when you make a bookmark, and paste and replace if you want to load the bookmark at any time)~

~* When you win a battle it will softlock fairly often when it is supposed to load the save menu. As a workaround, create a bookmark right before finishing the battle and then load the bookmark, as the issue seems to stem from the game running for too long on a map. It will often softlock with a black screen when creating the bookmark but that is after creating the bookmark so if you restart the game you can load the bookmark and finish the battle.~

Since the merge of Project Hades, Fire Emblem Three Houses is much more stable in Yuzu.

  • Memory leak will cause the game to crash after about an hour in any map.

  • Voice lines have reverberation issues.

  • On Ampere GPU: Black block may show up on top of characters

  • On Ampere GPU: Objects far away from camera are rendered incorrectly dark.

Ideal settings

  • This game needs Anisotropic Filtering set to default, otherwise it will cause severe texture issues on some specific rare textures. An easy example is the clouds in the tutorial if you look at the sky.

Known Issues

Title Created Last Updated
Black rendering in Fire Emblem Three Houses with RTX 2060 super October 10, 2019 April 19, 2020
Support 6 channel audio (Surround 5.1) in audren August 8, 2019 October 25, 2020
Fire Emblem: Three Houses - cannot load save data August 8, 2019 January 12, 2020

Compatibility

Build Date Tested By Hardware Version Rating
07/28/2021 AlexDzX on 07/29/2021 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz
Radeon RX 570 Series
Windows
EarlyAccess Build
6a24780
Great
07/28/2021 KVI_Ohm on 07/29/2021 AMD Ryzen 3 3100 4-Core Processor
NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
Windows
Mainline Build
09f9788
Great
07/27/2021 AlexDzX on 07/27/2021 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz
Radeon RX 570 Series
Windows
EarlyAccess Build
cfc118d
Okay
07/26/2021 Some_Retard on 07/26/2021 AMD Ryzen 5 3600X 6-Core Processor
NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Mainline Build
fb9b589
Great
07/26/2021 afifuvevo on 07/27/2021 Intel(R) Core(TM) i5-10200H CPU @ 2.40GHz
GeForce GTX 1650 Ti with Max-Q Design/PCIe/SSE2
Windows
Mainline Build
fb9b589
Great
07/25/2021 Vicksy94 on 07/26/2021 AMD Ryzen 5 3600 6-Core Processor
AMD Radeon RX 5700 XT
Windows
Mainline Build
6f3982a
Bad
07/21/2021 RunDevilRun007 on 07/22/2021 Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz
Quadro P5000/PCIe/SSE2
Windows
Mainline Build
867a218
Bad
07/17/2021 Quinci on 07/18/2021 AMD Ryzen 7 2700 Eight-Core Processor
GeForce GTX 680/PCIe/SSE2
Windows
Mainline Build
8cc0e93
Bad
07/15/2021 FiendTheKing on 07/16/2021 Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
GeForce GTX 1070
Windows
EarlyAccess Build
c6546fe
Okay
07/5/2021 Champ3n on 07/06/2021 Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
AMD Radeon RX 5600 XT
Windows
Mainline Build
804235f
Bad

Screenshots

Compatibility
Okay
Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Release(s)
010055D009F78000

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