Super Smash Bros. Ultimate

Summary

Super Smash Bros. Ultimate is playable. But some modes are unplayable as the services required by them is not implemented. You will require a firmware dump to play Mii levels.

Issues:

  • Some modes like Spirits Adventure Mode will trigger crash or when a battle start most times the screen will stay black but audio will typically still play. To remedy this most times just restart the emulator - emulation until the issue is resolved.
  • The spirit board also is problematic and will likely look like it is continuously shuffling. The upgrade menu for spirits is fine.
  • You cannot play local wireless and online as it is not implemented on yuzu.
  • This game is very shader intensive, when you first play this game stutters frequently to cache shaders.
  • asynchronous shader building can cause Yuzu to crash at some point. If that’s an issue, disable it.

Shader cache collecting:

The game uses two different sets of shaders, one is for to 1-4 players, second one is for 5-8 players. For a faster way to build your shader cache, do CPU matches keeping this in mind.

Nvidia users are recommended to build the cache with assembly shaders enabled, then once the cache is done or big enough, disable assembly shaders to get a smooth experience.

Game-Specific configuration:

  • Turn on asynchronous shader building to reduce shader stutters on Vulkan.
  • For Nvidia OpenGL users, turning on assembly shaders will also reduce shader stutter.
  • Unfuse FMA may produce inaccurate hitboxes, if you are using Unsafe CPU Accuracy, make sure to disable Unfuse FMA.

Screenshots:

Menu LoadingScreen StageSelection ChampionSelection GameMementos GameMinecraft

Known Issues

Title Created Last Updated
Missing HLE service command 'SwitchLcdBacklight' in 'ICommonStateGetter' (AM) July 11, 2019 February 27, 2020
Super Smash Bros. Ultimate - svcBreak on various ingame actions August 19, 2019 November 6, 2020
Missing HLE service command 'CreateApplicationAndRequestToStart' in 'IApplicationFunctions' (AM) July 11, 2019 July 11, 2019
Missing HLE service command 'GetAlbumFileListByAruid' in 'caps:u' July 11, 2019 July 8, 2021
Missing SVCs 'MapPhysicalMemory' and 'UnmapPhysicalMemory' June 28, 2019 August 11, 2019

Compatibility

Build Date Tested By Hardware Version Rating
10/22/2021 hatoving on 10/22/2021 AMD Ryzen 5 4600H with Radeon Graphics
NVIDIA GeForce GTX 1650/PCIe/SSE2
Windows
Mainline Build
2d6aad8
Great
10/19/2021 Rirumoa on 10/20/2021 AMD Ryzen 9 5900HS with Radeon Graphics
NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2
Windows
Mainline Build
d871b4e
Okay
10/17/2021 ethannself on 10/17/2021 AMD Ryzen 5 3600 6-Core Processor
NVIDIA GeForce RTX 2060 SUPER
Windows
Mainline Build
755b975
Great
10/17/2021 RhonDhave01 on 10/20/2021 Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
NVIDIA GeForce GTX 1060
Windows
EarlyAccess Build
7b95de1
Bad
10/14/2021 CengizKaan on 10/15/2021 AMD FX-8320E Eight-Core Processor
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Mainline Build
10f9732
Intro/Menu
10/12/2021 CengizKaan on 10/13/2021 AMD FX-8320E Eight-Core Processor
GeForce GTX 1060 6GB
Windows
Mainline Build
5019df4
Intro/Menu
10/9/2021 MxSkyDrop on 10/09/2021 Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz
NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
Windows
Mainline Build
70bdaca
Great
10/9/2021 Kcoryz on 10/10/2021 Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Mainline Build
70bdaca
Okay
10/6/2021 Jottyy on 10/10/2021 AMD Ryzen 5 3600X 6-Core Processor
AMD Radeon RX 5700 XT
Windows
EarlyAccess Build
ecd5ff4
Great
10/5/2021 RyanYza on 10/06/2021 AMD Ryzen 7 5700G with Radeon Graphics
AMD Radeon RX 5600 XT
Windows
Mainline Build
dc97cc1
Great
Compatibility
Okay
Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Release(s)
01006A800016E000

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