Super Smash Bros. Ultimate

Summary

Super Smash Bros. Ultimate is playable. But some modes are unplayable as the services required by them is not implemented. You will require a firmware dump to play Mii levels.

Issues:

  • Some modes like Spirits Adventure Mode will trigger crash or when a battle start most times the screen will stay black but audio will typically still play. To remedy this most times just restart the emulator - emulation until the issue is resolved.
  • The spirit board also is problematic and will likely look like it is continuously shuffling. The upgrade menu for spirits is fine.
  • you cannot play local wireless and online as it is not implemented on yuzu.
  • This game is very shader intensive game, when you first play this game this game stutters frequently to cache shaders. When you play with Vulkan, it stutters every time because Vulkan currently does not have a disk shader cache.
  • asynchronous shader building can cause Yuzu to crash at some point. If that’s an issue, disable it.

Shader cache collecting:

The game uses two different sets of shaders, one is for to 1-4 players, second one is for 5-8 players. For a faster way to build your shader cache, do CPU matches keeping this in mind.

Nvidia users are recommended to build the cache with assembly shaders enabled, then once the cache is done or big enough, disable assembly shaders to get a smooth experience.

Game-Specific configuration:

  • Turn on asynchronous shader building to reduce shader stutters on Vulkan.
  • For Nvidia OpenGL users, turning on assembly shaders will also reduce shader stutter.
  • Unfuse FMA may produce inaccurate hitboxes, if you are using Unsafe CPU Accuracy, make sure to disable Unfuse FMA.

Screenshots:

Menu LoadingScreen StageSelection ChampionSelection GameMementos GameMinecraft

Known Issues

Title Created Last Updated
Super Smash Bros. Ultimate - svcBreak on various ingame actions August 19, 2019 November 6, 2020
Missing HLE service command 'CreateApplicationAndRequestToStart' in 'IApplicationFunctions' (AM) July 11, 2019 July 11, 2019
Missing HLE service command 'SwitchLcdBacklight' in 'ICommonStateGetter' (AM) July 11, 2019 February 27, 2020
Missing SVCs 'MapPhysicalMemory' and 'UnmapPhysicalMemory' June 28, 2019 August 11, 2019
Missing HLE service command 'GetAlbumFileListByAruid' in 'caps:u' July 11, 2019 July 8, 2021

Compatibility

Build Date Tested By Hardware Version Rating
07/29/2021 AlexDzX on 07/29/2021 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz
Radeon RX 570 Series
Windows
EarlyAccess Build
c73b414
Okay
07/28/2021 Traytray_62 on 07/28/2021 AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
AMD Radeon(TM) Vega 8 Graphics
Windows
Mainline Build
09f9788
Bad
07/27/2021 AlexDzX on 07/27/2021 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz
Radeon RX 570 Series
Windows
EarlyAccess Build
69f09d6
Bad
07/26/2021 BCSpikeFM on 07/27/2021 AMD Ryzen 7 3700X 8-Core Processor
NVIDIA GeForce RTX 2060 SUPER
Windows
Mainline Build
fb9b589
Great
07/24/2021 lazzy on 07/25/2021 AMD Ryzen 9 3900X 12-Core Processor
NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Mainline Build
7b86a68
Great
07/16/2021 Wagons on 07/16/2021 AMD Ryzen 7 3800X 8-Core Processor
NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Mainline Build
5284539
Okay
07/15/2021 Cris_Rodrigues on 07/16/2021 AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
AMD Radeon(TM) Vega 8 Graphics
Windows
EarlyAccess Build
c6546fe
Perfect
07/13/2021 Poke_L on 07/13/2021 Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
GeForce RTX 3060 Laptop GPU
Windows
Mainline Build
48bf837
Okay
07/10/2021 GabrielGabriel on 07/10/2021 Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz
Intel(R) UHD Graphics 630
Windows
Mainline Build
80d7c45
Bad
07/10/2021 GabrielGabriel on 07/10/2021 Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz
Intel(R) UHD Graphics 630
Windows
Mainline Build
80d7c45
Bad
Compatibility
Okay
Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Release(s)
01006A800016E000

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